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@ -262,7 +262,7 @@ static void lcd_status_screen();
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uint8_t currentMenuViewOffset; /* scroll offset in the current menu */
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millis_t next_button_update_ms;
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uint8_t lastEncoderBits;
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uint32_t encoderPosition;
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uint32_t encoderPosition, nextEncoderPosition;
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#if PIN_EXISTS(SD_DETECT)
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uint8_t lcd_sd_status;
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#endif
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@ -277,6 +277,7 @@ typedef struct {
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} menuPosition;
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menuFunc_t currentMenu = lcd_status_screen; // pointer to the currently active menu handler
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menuFunc_t nextMenu = NULL; // the next menu handler to activate
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menuPosition menu_history[10];
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uint8_t menu_history_depth = 0;
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@ -311,21 +312,16 @@ float raw_Ki, raw_Kd;
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* Remembers the previous position
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*/
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static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const uint32_t encoder = 0) {
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if (currentMenu != menu) {
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currentMenu = menu;
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lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
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if (currentMenu != menu && nextMenu != menu) {
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nextMenu = menu;
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nextEncoderPosition = encoder;
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#if ENABLED(NEWPANEL)
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encoderPosition = encoder;
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if (feedback) lcd_quick_feedback();
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#endif
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if (menu == lcd_status_screen) {
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defer_return_to_status = false;
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menu_history_depth = 0;
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}
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#if ENABLED(LCD_PROGRESS_BAR)
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// For LCD_PROGRESS_BAR re-initialize custom characters
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lcd_set_custom_characters(menu == lcd_status_screen);
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#endif
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}
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}
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@ -891,15 +887,13 @@ void lcd_cooldown() {
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*
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*/
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static int _lcd_level_bed_position;
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static bool mbl_wait_for_move = false;
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static uint8_t _lcd_level_bed_position;
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// Utility to go to the next mesh point
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// A raise is added between points if MIN_Z_HEIGHT_FOR_HOMING is in use
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// Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
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// Z position will be restored with the final action, a G28
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inline void _mbl_goto_xy(float x, float y) {
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mbl_wait_for_move = true;
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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+ MIN_Z_HEIGHT_FOR_HOMING
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@ -914,59 +908,38 @@ void lcd_cooldown() {
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line_to_current(Z_AXIS);
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#endif
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st_synchronize();
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mbl_wait_for_move = false;
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}
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static void _lcd_level_goto_next_point();
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static void _lcd_level_bed_done() {
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if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_DONE));
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}
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/**
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* 5. MBL Wait for controller movement and clicks:
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* - Movement adjusts the Z axis
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* - Click saves the Z, goes to the next mesh point
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* Step 7: Get the Z coordinate, then goto next point or exit
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*/
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static void _lcd_level_bed_procedure() {
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// Menu handlers may be called in a re-entrant fashion
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// if they call st_synchronize or plan_buffer_line. So
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// while waiting for a move we just ignore new input.
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if (mbl_wait_for_move) {
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
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return;
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}
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static void _lcd_level_bed_get_z() {
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ENCODER_DIRECTION_NORMAL();
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// Encoder wheel adjusts the Z position
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if (encoderPosition && movesplanned() <= 3) {
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refresh_cmd_timeout();
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current_position[Z_AXIS] += float((int32_t)encoderPosition) * (MBL_Z_STEP);
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if (min_software_endstops) NOLESS(current_position[Z_AXIS], Z_MIN_POS);
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if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS);
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encoderPosition = 0;
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NOLESS(current_position[Z_AXIS], 0);
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NOMORE(current_position[Z_AXIS], MESH_HOME_SEARCH_Z * 2);
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line_to_current(Z_AXIS);
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
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}
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encoderPosition = 0;
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// Update on first display, then only on updates to Z position
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if (lcdDrawUpdate) {
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float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z;
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lcd_implementation_drawedit(PSTR(MSG_MOVE_Z), ftostr43(v + (v < 0 ? -0.0001 : 0.0001), '+'));
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}
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// We want subsequent calls, but don't force redraw
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// Set here so it can be overridden by lcd_return_to_status below
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
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// Click sets the current Z and moves to the next position
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static bool debounce_click = false;
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if (LCD_CLICKED) {
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if (!debounce_click) {
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debounce_click = true; // ignore multiple "clicks" in a row
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mbl.set_zigzag_z(_lcd_level_bed_position++, current_position[Z_AXIS]);
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if (_lcd_level_bed_position == (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) {
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lcd_return_to_status();
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LCD_MESSAGEPGM(MSG_LEVEL_BED_DONE);
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#if HAS_BUZZER
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buzz(200, 659);
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buzz(200, 698);
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#endif
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lcd_goto_menu(_lcd_level_bed_done, true);
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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+ MIN_Z_HEIGHT_FOR_HOMING
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@ -974,65 +947,98 @@ void lcd_cooldown() {
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;
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line_to_current(Z_AXIS);
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st_synchronize();
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mbl.active = true;
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enqueue_and_echo_commands_P(PSTR("G28"));
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lcd_return_to_status();
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//LCD_MESSAGEPGM(MSG_LEVEL_BED_DONE);
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#if HAS_BUZZER
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buzz(200, 659);
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buzz(200, 698);
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#endif
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}
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else {
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#if ENABLED(NEWPANEL)
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lcd_quick_feedback();
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#endif
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int ix, iy;
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mbl.zigzag(_lcd_level_bed_position, ix, iy);
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_mbl_goto_xy(mbl.get_x(ix), mbl.get_y(iy));
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encoderPosition = 0;
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lcd_goto_menu(_lcd_level_goto_next_point, true);
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}
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}
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}
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else {
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debounce_click = false;
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}
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// Update on first display, then only on updates to Z position
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// Show message above on clicks instead
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if (lcdDrawUpdate) {
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float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z;
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lcd_implementation_drawedit(PSTR(MSG_MOVE_Z), ftostr43(v + (v < 0 ? -0.0001 : 0.0001), '+'));
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}
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}
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/**
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* 4. MBL Display "Click to Begin", wait for click
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* Move to the first probe position
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* Step 6: Display "Next point: 1 / 9" while waiting for move to finish
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*/
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static void _lcd_level_bed_moving() {
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if (lcdDrawUpdate) {
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char msg[10];
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sprintf_P(msg, PSTR("%i / %u"), (int)(_lcd_level_bed_position + 1), (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS));
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lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_NEXT_POINT), msg);
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}
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}
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/**
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* Step 5: Initiate a move to the next point
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*/
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static void _lcd_level_goto_next_point() {
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// Set the menu to display ahead of blocking call
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lcd_goto_menu(_lcd_level_bed_moving);
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// _mbl_goto_xy runs the menu loop until the move is done
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int ix, iy;
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mbl.zigzag(_lcd_level_bed_position, ix, iy);
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_mbl_goto_xy(mbl.get_x(ix), mbl.get_y(iy));
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// After the blocking function returns, change menus
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lcd_goto_menu(_lcd_level_bed_get_z);
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}
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/**
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* Step 4: Display "Click to Begin", wait for click
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* Move to the first probe position
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*/
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static void _lcd_level_bed_homing_done() {
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if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL);
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
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if (mbl_wait_for_move) return;
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if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING));
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if (LCD_CLICKED) {
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_lcd_level_bed_position = 0;
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
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plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
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_mbl_goto_xy(MESH_MIN_X, MESH_MIN_Y);
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_lcd_level_bed_position = 0;
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lcd_goto_menu(_lcd_level_bed_procedure, true);
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lcd_goto_menu(_lcd_level_goto_next_point, true);
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}
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}
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/**
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* 3. MBL Display "Hoing XYZ" - Wait for homing to finish
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* Step 3: Display "Homing XYZ" - Wait for homing to finish
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*/
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static void _lcd_level_bed_homing() {
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if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
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if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS])
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if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS])
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lcd_goto_menu(_lcd_level_bed_homing_done);
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; // counts as a draw flag during graphical loop
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}
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/**
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* 2. MBL Continue Bed Leveling...
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* Step 2: Continue Bed Leveling...
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*/
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static void _lcd_level_bed_continue() {
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defer_return_to_status = true;
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axis_known_position[X_AXIS] = axis_known_position[Y_AXIS] = axis_known_position[Z_AXIS] = false;
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axis_homed[X_AXIS] = axis_homed[Y_AXIS] = axis_homed[Z_AXIS] = false;
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mbl.reset();
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enqueue_and_echo_commands_P(PSTR("G28"));
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lcd_goto_menu(_lcd_level_bed_homing);
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}
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/**
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* 1. MBL entry-point: "Cancel" or "Level Bed"
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* Step 1: MBL entry-point: "Cancel" or "Level Bed"
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*/
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static void lcd_level_bed() {
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START_MENU();
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@ -1072,8 +1078,9 @@ static void lcd_prepare_menu() {
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// Level Bed
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//
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#if ENABLED(AUTO_BED_LEVELING_FEATURE)
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if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS])
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MENU_ITEM(gcode, MSG_LEVEL_BED, PSTR("G29"));
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MENU_ITEM(gcode, MSG_LEVEL_BED,
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axis_homed[X_AXIS] && axis_homed[Y_AXIS] ? PSTR("G29") : PSTR("G28\nG29")
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);
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#elif ENABLED(MANUAL_BED_LEVELING)
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MENU_ITEM(submenu, MSG_LEVEL_BED, lcd_level_bed);
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#endif
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@ -1157,10 +1164,9 @@ static void _lcd_move(const char* name, AxisEnum axis, float min, float max) {
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current_position[axis] += float((int32_t)encoderPosition) * move_menu_scale;
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if (min_software_endstops) NOLESS(current_position[axis], min);
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if (max_software_endstops) NOMORE(current_position[axis], max);
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encoderPosition = 0;
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line_to_current(axis);
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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}
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encoderPosition = 0;
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if (lcdDrawUpdate) lcd_implementation_drawedit(name, ftostr31(current_position[axis]));
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if (LCD_CLICKED) lcd_goto_previous_menu(true);
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}
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@ -1186,10 +1192,9 @@ static void lcd_move_e(
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#endif
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if (encoderPosition && movesplanned() <= 3) {
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current_position[E_AXIS] += float((int32_t)encoderPosition) * move_menu_scale;
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encoderPosition = 0;
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line_to_current(E_AXIS);
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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}
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encoderPosition = 0;
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if (lcdDrawUpdate) {
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PGM_P pos_label;
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#if EXTRUDERS == 1
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@ -1342,7 +1347,7 @@ static void lcd_control_menu() {
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static void _lcd_autotune(int e) {
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char cmd[30];
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sprintf_P(cmd, PSTR("M303 U1 E%d S%d"), e,
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sprintf_P(cmd, PSTR("M303 U1 E%i S%i"), e,
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#if HAS_PID_FOR_BOTH
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e < 0 ? autotune_temp_bed : autotune_temp[e]
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#elif ENABLED(PIDTEMPBED)
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@ -1678,7 +1683,6 @@ static void lcd_control_volumetric_menu() {
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lcd_contrast &= 0x3F;
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#endif
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encoderPosition = 0;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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u8g.setContrast(lcd_contrast);
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}
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if (lcdDrawUpdate) {
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@ -1829,12 +1833,12 @@ static void lcd_control_volumetric_menu() {
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} \
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static void menu_action_setting_edit_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue) { \
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_menu_action_setting_edit_ ## _name(pstr, ptr, minValue, maxValue); \
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currentMenu = menu_edit_ ## _name; \
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lcd_goto_menu(menu_edit_ ## _name); \
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}\
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static void menu_action_setting_edit_callback_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue, menuFunc_t callback) { \
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_menu_action_setting_edit_ ## _name(pstr, ptr, minValue, maxValue); \
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currentMenu = menu_edit_callback_ ## _name; \
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callbackFunc = callback; \
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lcd_goto_menu(menu_edit_callback_ ## _name); \
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}
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menu_edit_type(int, int3, itostr3, 1);
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menu_edit_type(float, float3, ftostr3, 1);
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@ -1900,7 +1904,6 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01);
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#endif
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void lcd_quick_feedback() {
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lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
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next_button_update_ms = millis() + 500;
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#if ENABLED(LCD_USE_I2C_BUZZER)
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@ -2067,7 +2070,7 @@ bool lcd_blink() {
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* - Act on RepRap World keypad input
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* - Update the encoder position
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* - Apply acceleration to the encoder position
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* - Set lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT on controller events
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* - Set lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NOW on controller events
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* - Reset the Info Screen timeout if there's any input
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* - Update status indicators, if any
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*
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@ -2075,17 +2078,21 @@ bool lcd_blink() {
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* - Call the handler only if lcdDrawUpdate != LCDVIEW_NONE
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* - Before calling the handler, LCDVIEW_CALL_NO_REDRAW => LCDVIEW_NONE
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* - Call the menu handler. Menu handlers should do the following:
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* - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW
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* - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW and draw the value
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* (Encoder events automatically set lcdDrawUpdate for you.)
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* - if (lcdDrawUpdate) { redraw }
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* - Before exiting the handler set lcdDrawUpdate to:
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* - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE for no callbacks until the next controller event.
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* - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT.
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* - LCDVIEW_CALL_NO_REDRAW for a callback with no forced redraw on the next loop.
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* - NOTE: For some displays, the menu handler may be called 2 or more times per loop.
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* - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE to keep drawingm but only in this loop.
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* - LCDVIEW_REDRAW_NEXT to keep drawing and draw on the next loop also.
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* - LCDVIEW_CALL_NO_REDRAW to keep drawing (or start drawing) with no redraw on the next loop.
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* - NOTE: For graphical displays menu handlers may be called 2 or more times per loop,
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* so don't change lcdDrawUpdate without considering this.
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*
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* After the menu handler callback runs (or not):
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* - Set lcdDrawUpdate to nextLcdDrawUpdate (usually unchanged)
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* - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW
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* - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually)
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* - Transition lcdDrawUpdate to the next state
|
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*
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|
|
* No worries. This function is only called from the main thread.
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|
*/
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@ -2217,12 +2224,13 @@ void lcd_update() {
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|
|
}
|
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|
|
#if ENABLED(DOGLCD) // Changes due to different driver architecture of the DOGM display
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|
|
bool blink = lcd_blink();
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|
|
static int8_t dot_color = 0;
|
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|
|
dot_color = 1 - dot_color;
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|
|
u8g.firstPage();
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|
|
do {
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|
|
lcd_setFont(FONT_MENU);
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|
|
u8g.setPrintPos(125, 0);
|
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|
|
u8g.setColorIndex(blink ? 1 : 0); // Set color for the alive dot
|
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|
|
u8g.setColorIndex(dot_color); // Set color for the alive dot
|
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|
|
u8g.drawPixel(127, 63); // draw alive dot
|
|
|
|
|
u8g.setColorIndex(1); // black on white
|
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|
|
(*currentMenu)();
|
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|
|
@ -2242,6 +2250,18 @@ void lcd_update() {
|
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|
|
#endif // ULTIPANEL
|
|
|
|
|
|
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|
|
// If a new menu was set, update the pointer, set to clear & redraw
|
|
|
|
|
if (nextMenu) {
|
|
|
|
|
currentMenu = nextMenu;
|
|
|
|
|
encoderPosition = nextEncoderPosition;
|
|
|
|
|
nextMenu = NULL;
|
|
|
|
|
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
|
|
|
|
|
#if ENABLED(LCD_PROGRESS_BAR)
|
|
|
|
|
// For LCD_PROGRESS_BAR re-initialize custom characters
|
|
|
|
|
lcd_set_custom_characters(currentMenu == lcd_status_screen);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (lcdDrawUpdate) {
|
|
|
|
|
case LCDVIEW_CLEAR_CALL_REDRAW:
|
|
|
|
|
lcd_implementation_clear();
|
|
|
|
|