Add 'cn' to the other 'Configuration.h's

2.0.x
AnHardt 10 years ago
parent 1d9699be0f
commit 6cba6bcd82

@ -641,7 +641,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
// @section lcd
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

@ -575,7 +575,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

@ -571,7 +571,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

@ -595,7 +595,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

@ -653,7 +653,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
// @section lcd
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

@ -626,7 +626,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

@ -594,7 +594,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

@ -643,7 +643,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

@ -647,7 +647,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

@ -594,7 +594,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

@ -600,7 +600,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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