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@ -56,6 +56,10 @@
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#define G26_OK false
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#define G26_ERR true
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#if ENABLED(ARC_SUPPORT)
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void plan_arc(const float (&cart)[XYZE], const float (&offset)[2], const uint8_t clockwise);
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#endif
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/**
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* G26 Mesh Validation Tool
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*
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@ -219,9 +223,9 @@ mesh_index_pair find_closest_circle_to_print(const float &X, const float &Y) {
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void G26_line_to_destination(const float &feed_rate) {
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const float save_feedrate = feedrate_mm_s;
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feedrate_mm_s = feed_rate; // use specified feed rate
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feedrate_mm_s = feed_rate;
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prepare_move_to_destination(); // will ultimately call ubl.line_to_destination_cartesian or ubl.prepare_linear_move_to for UBL_SEGMENTED
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feedrate_mm_s = save_feedrate; // restore global feed rate
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feedrate_mm_s = save_feedrate;
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}
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void move_to(const float &rx, const float &ry, const float &z, const float &e_delta) {
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@ -729,21 +733,25 @@ void GcodeSuite::G26() {
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//debug_current_and_destination(PSTR("Starting G26 Mesh Validation Pattern."));
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/**
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* Pre-generate radius offset values at 30 degree intervals to reduce CPU load.
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*/
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#define A_INT 30
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#define _ANGS (360 / A_INT)
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#define A_CNT (_ANGS / 2)
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#define _IND(A) ((A + _ANGS * 8) % _ANGS)
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#define _COS(A) (trig_table[_IND(A) % A_CNT] * (_IND(A) >= A_CNT ? -1 : 1))
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#define _SIN(A) (-_COS((A + A_CNT / 2) % _ANGS))
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#if A_CNT & 1
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#error "A_CNT must be a positive value. Please change A_INT."
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#endif
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float trig_table[A_CNT];
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for (uint8_t i = 0; i < A_CNT; i++)
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trig_table[i] = INTERSECTION_CIRCLE_RADIUS * cos(RADIANS(i * A_INT));
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#if DISABLED(ARC_SUPPORT)
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/**
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* Pre-generate radius offset values at 30 degree intervals to reduce CPU load.
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*/
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#define A_INT 30
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#define _ANGS (360 / A_INT)
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#define A_CNT (_ANGS / 2)
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#define _IND(A) ((A + _ANGS * 8) % _ANGS)
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#define _COS(A) (trig_table[_IND(A) % A_CNT] * (_IND(A) >= A_CNT ? -1 : 1))
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#define _SIN(A) (-_COS((A + A_CNT / 2) % _ANGS))
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#if A_CNT & 1
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#error "A_CNT must be a positive value. Please change A_INT."
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#endif
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float trig_table[A_CNT];
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for (uint8_t i = 0; i < A_CNT; i++)
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trig_table[i] = INTERSECTION_CIRCLE_RADIUS * cos(RADIANS(i * A_INT));
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#endif // !ARC_SUPPORT
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mesh_index_pair location;
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do {
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@ -761,54 +769,128 @@ void GcodeSuite::G26() {
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// Determine where to start and end the circle,
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// which is always drawn counter-clockwise.
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const uint8_t xi = location.x_index, yi = location.y_index;
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const bool f = yi == 0, r = xi >= GRID_MAX_POINTS_X - 1, b = yi >= GRID_MAX_POINTS_Y - 1;
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int8_t start_ind = -2, end_ind = 9; // Assume a full circle (from 5:00 to 5:00)
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if (xi == 0) { // Left edge? Just right half.
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start_ind = f ? 0 : -3; // 03:00 to 12:00 for front-left
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end_ind = b ? 0 : 2; // 06:00 to 03:00 for back-left
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}
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else if (r) { // Right edge? Just left half.
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start_ind = b ? 6 : 3; // 12:00 to 09:00 for front-right
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end_ind = f ? 5 : 8; // 09:00 to 06:00 for back-right
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}
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else if (f) { // Front edge? Just back half.
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start_ind = 0; // 03:00
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end_ind = 5; // 09:00
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}
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else if (b) { // Back edge? Just front half.
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start_ind = 6; // 09:00
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end_ind = 11; // 03:00
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}
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const bool f = yi == 0, r = xi >= GRID_MAX_POINTS_X - 1, b = yi >= GRID_MAX_POINTS_Y - 1;
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#if ENABLED(ARC_SUPPORT)
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#define ARC_LENGTH(quarters) (INTERSECTION_CIRCLE_RADIUS * PI * (quarters) / 2)
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float sx = circle_x + INTERSECTION_CIRCLE_RADIUS, // default to full circle
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ex = circle_x + INTERSECTION_CIRCLE_RADIUS,
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sy = circle_y, ey = circle_y,
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arc_length = ARC_LENGTH(4);
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// Figure out where to start and end the arc - we always print counterclockwise
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if (xi == 0) { // left edge
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sx = f ? circle_x + INTERSECTION_CIRCLE_RADIUS : circle_x;
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ex = b ? circle_x + INTERSECTION_CIRCLE_RADIUS : circle_x;
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sy = f ? circle_y : circle_y - INTERSECTION_CIRCLE_RADIUS;
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ey = b ? circle_y : circle_y + INTERSECTION_CIRCLE_RADIUS;
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arc_length = (f || b) ? ARC_LENGTH(1) : ARC_LENGTH(2);
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}
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else if (r) { // right edge
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sx = b ? circle_x - INTERSECTION_CIRCLE_RADIUS : circle_x;
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ex = f ? circle_x - INTERSECTION_CIRCLE_RADIUS : circle_x;
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sy = b ? circle_y : circle_y + INTERSECTION_CIRCLE_RADIUS;
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ey = f ? circle_y : circle_y - INTERSECTION_CIRCLE_RADIUS;
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arc_length = (f || b) ? ARC_LENGTH(1) : ARC_LENGTH(2);
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}
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else if (f) {
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sx = circle_x + INTERSECTION_CIRCLE_RADIUS;
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ex = circle_x - INTERSECTION_CIRCLE_RADIUS;
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sy = ey = circle_y;
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arc_length = ARC_LENGTH(2);
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}
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else if (b) {
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sx = circle_x - INTERSECTION_CIRCLE_RADIUS;
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ex = circle_x + INTERSECTION_CIRCLE_RADIUS;
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sy = ey = circle_y;
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arc_length = ARC_LENGTH(2);
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}
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const float arc_offset[2] = {
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circle_x - sx,
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circle_y - sy
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};
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const float dx_s = current_position[X_AXIS] - sx, // find our distance from the start of the actual circle
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dy_s = current_position[Y_AXIS] - sy,
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dist_start = HYPOT2(dx_s, dy_s);
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const float endpoint[XYZE] = {
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ex, ey,
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g26_layer_height,
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current_position[E_AXIS] + (arc_length * g26_e_axis_feedrate * g26_extrusion_multiplier)
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};
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if (dist_start > 2.0) {
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retract_filament(destination);
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//todo: parameterize the bump height with a define
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move_to(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS] + 0.500, 0.0); // Z bump to minimize scraping
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move_to(sx, sy, g26_layer_height + 0.500, 0.0); // Get to the starting point with no extrusion while bumped
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}
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for (int8_t ind = start_ind; ind <= end_ind; ind++) {
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move_to(sx, sy, g26_layer_height, 0.0); // Get to the starting point with no extrusion / un-Z bump
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recover_filament(destination);
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const float save_feedrate = feedrate_mm_s;
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feedrate_mm_s = PLANNER_XY_FEEDRATE() / 10.0;
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plan_arc(endpoint, arc_offset, false); // Draw a counter-clockwise arc
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feedrate_mm_s = save_feedrate;
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set_destination_from_current();
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#if ENABLED(NEWPANEL)
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if (user_canceled()) goto LEAVE; // Check if the user wants to stop the Mesh Validation
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if (user_canceled()) goto LEAVE; // Check if the user wants to stop the Mesh Validation
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#endif
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float rx = circle_x + _COS(ind), // For speed, these are now a lookup table entry
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ry = circle_y + _SIN(ind),
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xe = circle_x + _COS(ind + 1),
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ye = circle_y + _SIN(ind + 1);
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#if IS_KINEMATIC
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// Check to make sure this segment is entirely on the bed, skip if not.
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if (!position_is_reachable(rx, ry) || !position_is_reachable(xe, ye)) continue;
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#else // not, we need to skip
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rx = constrain(rx, X_MIN_POS + 1, X_MAX_POS - 1); // This keeps us from bumping the endstops
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ry = constrain(ry, Y_MIN_POS + 1, Y_MAX_POS - 1);
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xe = constrain(xe, X_MIN_POS + 1, X_MAX_POS - 1);
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ye = constrain(ye, Y_MIN_POS + 1, Y_MAX_POS - 1);
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#endif
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#else // !ARC_SUPPORT
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int8_t start_ind = -2, end_ind = 9; // Assume a full circle (from 5:00 to 5:00)
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if (xi == 0) { // Left edge? Just right half.
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start_ind = f ? 0 : -3; // 03:00 to 12:00 for front-left
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end_ind = b ? 0 : 2; // 06:00 to 03:00 for back-left
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}
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else if (r) { // Right edge? Just left half.
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start_ind = b ? 6 : 3; // 12:00 to 09:00 for front-right
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end_ind = f ? 5 : 8; // 09:00 to 06:00 for back-right
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}
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else if (f) { // Front edge? Just back half.
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start_ind = 0; // 03:00
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end_ind = 5; // 09:00
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}
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else if (b) { // Back edge? Just front half.
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start_ind = 6; // 09:00
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end_ind = 11; // 03:00
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}
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print_line_from_here_to_there(rx, ry, g26_layer_height, xe, ye, g26_layer_height);
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SERIAL_FLUSH(); // Prevent host M105 buffer overrun.
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}
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if (look_for_lines_to_connect())
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goto LEAVE;
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for (int8_t ind = start_ind; ind <= end_ind; ind++) {
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#if ENABLED(NEWPANEL)
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if (user_canceled()) goto LEAVE; // Check if the user wants to stop the Mesh Validation
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#endif
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float rx = circle_x + _COS(ind), // For speed, these are now a lookup table entry
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ry = circle_y + _SIN(ind),
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xe = circle_x + _COS(ind + 1),
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ye = circle_y + _SIN(ind + 1);
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#if IS_KINEMATIC
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// Check to make sure this segment is entirely on the bed, skip if not.
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if (!position_is_reachable(rx, ry) || !position_is_reachable(xe, ye)) continue;
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#else // not, we need to skip
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rx = constrain(rx, X_MIN_POS + 1, X_MAX_POS - 1); // This keeps us from bumping the endstops
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ry = constrain(ry, Y_MIN_POS + 1, Y_MAX_POS - 1);
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xe = constrain(xe, X_MIN_POS + 1, X_MAX_POS - 1);
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ye = constrain(ye, Y_MIN_POS + 1, Y_MAX_POS - 1);
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#endif
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print_line_from_here_to_there(rx, ry, g26_layer_height, xe, ye, g26_layer_height);
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SERIAL_FLUSH(); // Prevent host M105 buffer overrun.
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}
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#endif // !ARC_SUPPORT
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if (look_for_lines_to_connect()) goto LEAVE;
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}
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SERIAL_FLUSH(); // Prevent host M105 buffer overrun.
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} while (--g26_repeats && location.x_index >= 0 && location.y_index >= 0);
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LEAVE:
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