Fixup axis_is_at_home a little

2.0.x
Scott Lahteine 10 years ago
parent 996d0a9185
commit 64268f3312

@ -990,10 +990,10 @@ static void axis_is_at_home(int axis) {
#endif
#ifdef SCARA
float homeposition[3];
if (axis < 2) {
if (axis == X_AXIS || axis == Y_AXIS) {
float homeposition[3];
for (int i = 0; i < 3; i++) homeposition[i] = base_home_pos(i);
// SERIAL_ECHOPGM("homeposition[x]= "); SERIAL_ECHO(homeposition[0]);
@ -1023,17 +1023,14 @@ static void axis_is_at_home(int axis) {
// inverse kinematic transform.
min_pos[axis] = base_min_pos(axis); // + (delta[axis] - base_home_pos(axis));
max_pos[axis] = base_max_pos(axis); // + (delta[axis] - base_home_pos(axis));
}
else {
current_position[axis] = base_home_pos(axis) + home_offset[axis];
min_pos[axis] = base_min_pos(axis) + home_offset[axis];
max_pos[axis] = base_max_pos(axis) + home_offset[axis];
}
#else
else
#endif
{
current_position[axis] = base_home_pos(axis) + home_offset[axis];
min_pos[axis] = base_min_pos(axis) + home_offset[axis];
max_pos[axis] = base_max_pos(axis) + home_offset[axis];
#endif
}
}
/**

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