@ -262,8 +262,7 @@ static void lcd_goto_menu(menuFunc_t menu, const uint32_t encoder=0, const bool
}
/* Main status screen. It's up to the implementation specific part to show what is needed. As this is very display dependent */
static void lcd_status_screen ( )
{
static void lcd_status_screen ( ) {
encoderRateMultiplierEnabled = false ;
# ifdef LCD_PROGRESS_BAR
@ -296,15 +295,7 @@ static void lcd_status_screen()
# endif
# endif //LCD_PROGRESS_BAR
if ( lcd_status_update_delay )
lcd_status_update_delay - - ;
else
lcdDrawUpdate = 1 ;
if ( lcdDrawUpdate ) {
lcd_implementation_status_screen ( ) ;
lcd_status_update_delay = 10 ; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
}
# ifdef ULTIPANEL
@ -1298,8 +1289,6 @@ void lcd_update() {
}
}
# endif //CARDINSERTED
static uint8_t dotcounter = 63 ;
uint32_t ms = millis ( ) ;
if ( ms > lcd_next_update_millis ) {
@ -1351,27 +1340,33 @@ void lcd_update() {
} // encoderRateMultiplierEnabled
# endif //ENCODER_RATE_MULTIPLIER
lcdDrawUpdate = 1 ;
encoderPosition + = ( encoderDiff * encoderMultiplier ) / ENCODER_PULSES_PER_STEP ;
encoderDiff = 0 ;
}
timeoutToStatus = ms + LCD_TIMEOUT_TO_STATUS ;
lcdDrawUpdate = 1 ;
}
# endif //ULTIPANEL
if ( currentMenu = = lcd_status_screen ) {
if ( ! lcd_status_update_delay ) {
lcdDrawUpdate = 1 ;
lcd_status_update_delay = 10 ; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
}
else {
lcd_status_update_delay - - ;
}
}
# ifdef DOGLCD // Changes due to different driver architecture of the DOGM display
blink + + ; // Variable for fan animation and alive dot
u8g . firstPage ( ) ;
( * currentMenu ) ( ) ;
if ( lcdDrawUpdate ) {
blink + + ; // Variable for fan animation and alive dot
u8g . firstPage ( ) ;
do {
if ( ! dotcounter ) dotcounter = 63 ;
lcd_setFont ( FONT_MENU ) ;
u8g . setPrintPos ( 125 , 0 ) ;
// if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
u8g . drawPixel ( 127 , dotcounter - - ) ; // draw alive dot
// u8g.setColorIndex(1); // black on white
if ( blink % 2 ) u8g . setColorIndex ( 1 ) ; else u8g . setColorIndex ( 0 ) ; // Set color for the alive dot
u8g . drawPixel ( 127 , 63 ) ; // draw alive dot
u8g . setColorIndex ( 1 ) ; // black on white
( * currentMenu ) ( ) ;
} while ( u8g . nextPage ( ) ) ;
}