@ -252,7 +252,7 @@ static void lcd_status_screen();
# endif //!ENCODER_RATE_MULTIPLIER
# define END_MENU() \
if ( encoderLine > = _menuItemNr ) { encoderPosition = _menuItemNr * ( ENCODER_STEPS_PER_MENU_ITEM ) - 1 ; encoderLine = _menuItemNr - 1 ; } \
if ( encoderLine > = currentMenuViewOffset + LCD_HEIGHT ) { currentMenuViewOffset = encoderLine - ( LCD_HEIGHT ) + 1 ; lcdDrawUpdate = 1 ; _lineNr = currentMenuViewOffset - 1 ; _drawLineNr = - 1 ; } \
if ( encoderLine > = currentMenuViewOffset + LCD_HEIGHT ) { currentMenuViewOffset = encoderLine - ( LCD_HEIGHT ) + 1 ; lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW ; _lineNr = currentMenuViewOffset - 1 ; _drawLineNr = - 1 ; } \
} } while ( 0 )
/** Used variables to keep track of the menu */
@ -280,7 +280,15 @@ uint8_t lcd_status_update_delay;
bool ignore_click = false ;
bool wait_for_unclick ;
bool defer_return_to_status = false ;
uint8_t lcdDrawUpdate = 2 ; /* Set to none-zero when the LCD needs to draw, decreased after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial) */
enum LCDHandlerAction {
LCD_DRAW_UPDATE_NONE ,
LCD_DRAW_UPDATE_CALL_REDRAW ,
LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW ,
LCD_DRAW_UPDATE_CALL_NO_REDRAW ,
} ;
uint8_t lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW ; // Set 1 or 2 when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
// Variables used when editing values.
const char * editLabel ;
@ -298,7 +306,7 @@ float raw_Ki, raw_Kd;
static void lcd_goto_menu ( menuFunc_t menu , const bool feedback = false , const uint32_t encoder = 0 ) {
if ( currentMenu ! = menu ) {
currentMenu = menu ;
lcdDrawUpdate = 2 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW ;
# if ENABLED(NEWPANEL)
encoderPosition = encoder ;
if ( feedback ) lcd_quick_feedback ( ) ;
@ -524,7 +532,7 @@ void lcd_set_home_offsets() {
if ( encoderPosition ! = 0 ) {
int distance = ( int ) encoderPosition * BABYSTEP_MULTIPLICATOR ;
encoderPosition = 0 ;
lcdDrawUpdate = 1 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW ;
# if ENABLED(COREXY) || ENABLED(COREXZ)
# if ENABLED(BABYSTEP_XY)
switch ( axis ) {
@ -948,7 +956,7 @@ static void _lcd_move(const char* name, AxisEnum axis, int min, int max) {
if ( max_software_endstops ) NOMORE ( current_position [ axis ] , max ) ;
encoderPosition = 0 ;
line_to_current ( axis ) ;
lcdDrawUpdate = 1 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW ;
}
if ( lcdDrawUpdate ) lcd_implementation_drawedit ( name , ftostr31 ( current_position [ axis ] ) ) ;
if ( LCD_CLICKED ) lcd_goto_previous_menu ( ) ;
@ -977,7 +985,7 @@ static void lcd_move_e(
current_position [ E_AXIS ] + = float ( ( int ) encoderPosition ) * move_menu_scale ;
encoderPosition = 0 ;
line_to_current ( E_AXIS ) ;
lcdDrawUpdate = 1 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW ;
}
if ( lcdDrawUpdate ) {
PGM_P pos_label ;
@ -1449,7 +1457,7 @@ static void lcd_control_volumetric_menu() {
lcd_contrast & = 0x3F ;
# endif
encoderPosition = 0 ;
lcdDrawUpdate = 1 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW ;
u8g . setContrast ( lcd_contrast ) ;
}
if ( lcdDrawUpdate ) {
@ -1590,7 +1598,7 @@ static void lcd_control_volumetric_menu() {
static void _menu_action_setting_edit_ # # _name ( const char * pstr , _type * ptr , _type minValue , _type maxValue ) { \
lcd_save_previous_menu ( ) ; \
\
lcdDrawUpdate = 2 ; \
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW ; \
currentMenu = menu_edit_ # # _name ; \
\
editLabel = pstr ; \
@ -1672,7 +1680,7 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01)
# endif
void lcd_quick_feedback ( ) {
lcdDrawUpdate = 2 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW ;
next_button_update_ms = millis ( ) + 500 ;
# if ENABLED(LCD_USE_I2C_BUZZER)
@ -1837,11 +1845,27 @@ bool lcd_blink() {
* - Act on RepRap World keypad input
* - Update the encoder position
* - Apply acceleration to the encoder position
* - Set lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW on controller events
* - Reset the Info Screen timeout if there ' s any input
* - Update status indicators , if any
* - Clear the LCD if lcdDrawUpdate = = 2
*
* Warning : This function is called from interrupt context !
* Run the current LCD menu handler callback function :
* - Call the handler only if lcdDrawUpdate ! = LCD_DRAW_UPDATE_NONE
* - Before calling the handler , LCD_DRAW_UPDATE_CALL_NO_REDRAW = > LCD_DRAW_UPDATE_NONE
* - Call the menu handler . Menu handlers should do the following :
* - If a value changes , set lcdDrawUpdate to LCD_DRAW_UPDATE_CALL_REDRAW
* - if ( lcdDrawUpdate ) { redraw }
* - Before exiting the handler set lcdDrawUpdate to :
* - LCD_DRAW_UPDATE_CALL_REDRAW or LCD_DRAW_UPDATE_NONE for no callbacks until the next controller event .
* - LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW to clear screen , LCD_DRAW_UPDATE_CALL_REDRAW on the next loop .
* - LCD_DRAW_UPDATE_CALL_NO_REDRAW for a callback with no forced redraw on the next loop .
* - NOTE : For some displays , the menu handler may be called 2 or more times per loop .
*
* After the menu handler callback runs ( or not ) :
* - Clear the LCD if lcdDrawUpdate = = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW
* - Update lcdDrawUpdate for the next loop ( i . e . , move one state down , usually )
*
* No worries . This function is only called from the main thread .
*/
void lcd_update ( ) {
# if ENABLED(ULTIPANEL)
@ -1854,7 +1878,7 @@ void lcd_update() {
bool sd_status = IS_SD_INSERTED ;
if ( sd_status ! = lcd_sd_status & & lcd_detected ( ) ) {
lcdDrawUpdate = 2 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW ;
lcd_implementation_init ( // to maybe revive the LCD if static electricity killed it.
# if ENABLED(LCD_PROGRESS_BAR)
currentMenu = = lcd_status_screen
@ -1933,13 +1957,13 @@ void lcd_update() {
encoderDiff = 0 ;
}
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS ;
lcdDrawUpdate = 1 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW ;
}
# endif //ULTIPANEL
if ( currentMenu = = lcd_status_screen ) {
if ( ! lcd_status_update_delay ) {
lcdDrawUpdate = 1 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW ;
lcd_status_update_delay = 10 ; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
}
else {
@ -1948,6 +1972,9 @@ void lcd_update() {
}
if ( lcdDrawUpdate ) {
if ( lcdDrawUpdate = = LCD_DRAW_UPDATE_CALL_NO_REDRAW ) lcdDrawUpdate = LCD_DRAW_UPDATE_NONE ;
# if ENABLED(DOGLCD) // Changes due to different driver architecture of the DOGM display
bool blink = lcd_blink ( ) ;
u8g . firstPage ( ) ;
@ -1971,14 +1998,29 @@ void lcd_update() {
# if ENABLED(ULTIPANEL)
// Return to Status Screen after a timeout
if ( ! defer_return_to_status & & currentMenu ! = lcd_status_screen & & millis ( ) > return_to_status_ms ) {
if ( defer_return_to_status )
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS ;
else if ( currentMenu ! = lcd_status_screen & & millis ( ) > return_to_status_ms ) {
lcd_return_to_status ( ) ;
lcdDrawUpdate = 2 ;
}
# endif // ULTIPANEL
if ( lcdDrawUpdate & & - - lcdDrawUpdate ) lcd_implementation_clear ( ) ;
switch ( lcdDrawUpdate ) {
case LCD_DRAW_UPDATE_NONE :
// do nothing
case LCD_DRAW_UPDATE_CALL_NO_REDRAW :
// changes to LCD_DRAW_UPDATE_NONE before call
break ;
case LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW :
lcd_implementation_clear ( ) ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW ;
break ;
case LCD_DRAW_UPDATE_CALL_REDRAW :
lcdDrawUpdate = LCD_DRAW_UPDATE_NONE ;
break ;
}
next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL ;
}
}
@ -1995,7 +2037,7 @@ void lcd_finishstatus(bool persist=false) {
expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE ;
# endif
# endif
lcdDrawUpdate = 2 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW ;
# if ENABLED(FILAMENT_LCD_DISPLAY)
previous_lcd_status_ms = millis ( ) ; //get status message to show up for a while
@ -2449,7 +2491,7 @@ char* ftostr52(const float& x) {
if ( max_software_endstops ) NOMORE ( current_position [ Z_AXIS ] , Z_MAX_POS ) ;
encoderPosition = 0 ;
line_to_current ( Z_AXIS ) ;
lcdDrawUpdate = 1 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW ;
}
if ( lcdDrawUpdate ) {
float v = current_position [ Z_AXIS ] - MESH_HOME_SEARCH_Z ;
@ -2458,7 +2500,7 @@ char* ftostr52(const float& x) {
static bool debounce_click = false ;
if ( LCD_CLICKED ) {
if ( ! debounce_click ) {
debounce_click = true ;
debounce_click = true ; // ignore multiple "clicks" in a row
int ix = _lcd_level_bed_position % ( MESH_NUM_X_POINTS ) ,
iy = _lcd_level_bed_position / ( MESH_NUM_X_POINTS ) ;
if ( iy & 1 ) ix = ( MESH_NUM_X_POINTS - 1 ) - ix ; // Zig zag
@ -2489,7 +2531,7 @@ char* ftostr52(const float& x) {
current_position [ X_AXIS ] = mbl . get_x ( ix ) ;
current_position [ Y_AXIS ] = mbl . get_y ( iy ) ;
line_to_current ( manual_feedrate [ X_AXIS ] < = manual_feedrate [ Y_AXIS ] ? X_AXIS : Y_AXIS ) ;
lcdDrawUpdate = 1 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW ;
}
}
}