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@ -50,11 +50,10 @@
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extern bool code_has_value();
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extern float probe_pt(float x, float y, bool, int);
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extern bool set_probe_deployed(bool);
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void smart_fill_mesh();
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void smart_fill_mesh();
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bool ProbeStay = true;
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#define SIZE_OF_LITTLE_RAISE 0
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#define BIG_RAISE_NOT_NEEDED 0
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extern void lcd_quick_feedback();
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@ -189,13 +188,13 @@
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* P3 Phase 3 Fill the unpopulated regions of the Mesh with a fixed value. There are two different paths the
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* user can go down. If the user specifies the value using the C parameter, the closest invalid
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* mesh points to the nozzle will be filled. The user can specify a repeat count using the R
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* parameter with the C version of the command.
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* parameter with the C version of the command.
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*
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* A second version of the fill command is available if no C constant is specified. Not
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* A second version of the fill command is available if no C constant is specified. Not
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* specifying a C constant will invoke the 'Smart Fill' algorithm. The G29 P3 command will search
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* from the edges of the mesh inward looking for invalid mesh points. It will look at the next
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* several mesh points to determine if the print bed is sloped up or down. If the bed is sloped
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* upward from the invalid mesh point, it will be replaced with the value of the nearest mesh point.
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* upward from the invalid mesh point, it will be replaced with the value of the nearest mesh point.
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* If the bed is sloped downward from the invalid mesh point, it will be replaced with a value that
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* puts all three points in a line. The second version of the G29 P3 command is a quick, easy and
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* usually safe way to populate the unprobed regions of your mesh so you can continue to the G26
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@ -336,7 +335,7 @@
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repetition_cnt = code_has_value() ? code_value_int() : 1;
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while (repetition_cnt--) {
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if (cnt > 20) { cnt = 0; idle(); }
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const mesh_index_pair location = find_closest_mesh_point_of_type(REAL, x_pos, y_pos, USE_NOZZLE_AS_REFERENCE, NULL, false);
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const mesh_index_pair location = find_closest_mesh_point_of_type(REAL, x_pos, y_pos, USE_NOZZLE_AS_REFERENCE, NULL, false);
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if (location.x_index < 0) {
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SERIAL_PROTOCOLLNPGM("Entire Mesh invalidated.\n");
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break; // No more invalid Mesh Points to populate
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@ -460,7 +459,7 @@
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case 3: {
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//
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// Populate invalid Mesh areas. Two choices are available to the user. The user can
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// Populate invalid Mesh areas. Two choices are available to the user. The user can
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// specify the constant to be used with a C # paramter. Or the user can allow the G29 P3 command to
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// apply a 'reasonable' constant to the invalid mesh point. Some caution and scrutiny should be used
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// on either of these paths!
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@ -811,9 +810,9 @@
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* Z is negative, we need to invert the sign of all components of the vector
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*/
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if ( normal.z < 0.0 ) {
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normal.x = -normal.x;
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normal.y = -normal.y;
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normal.z = -normal.z;
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normal.x = -normal.x;
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normal.y = -normal.y;
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normal.z = -normal.z;
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}
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rotation = matrix_3x3::create_look_at( vector_3( normal.x, normal.y, 1));
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@ -863,7 +862,7 @@
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for (i = 0; i < GRID_MAX_POINTS_X; i++) {
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for (j = 0; j < GRID_MAX_POINTS_Y; j++) {
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float x_tmp, y_tmp, z_tmp;
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x_tmp = pgm_read_float(ubl.mesh_index_to_xpos[i]);
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x_tmp = pgm_read_float(ubl.mesh_index_to_xpos[i]);
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y_tmp = pgm_read_float(ubl.mesh_index_to_ypos[j]);
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z_tmp = ubl.z_values[i][j];
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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@ -947,7 +946,7 @@
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float last_x = -9999.99, last_y = -9999.99;
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mesh_index_pair location;
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do {
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location = find_closest_mesh_point_of_type(INVALID, lx, ly, USE_NOZZLE_AS_REFERENCE, NULL, false);
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location = find_closest_mesh_point_of_type(INVALID, lx, ly, USE_NOZZLE_AS_REFERENCE, NULL, false);
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// It doesn't matter if the probe can't reach the NAN location. This is a manual probe.
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if (location.x_index < 0 && location.y_index < 0) continue;
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@ -1415,7 +1414,7 @@
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do_blocking_move_to_z(Z_CLEARANCE_DEPLOY_PROBE);
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do_blocking_move_to_xy(lx, ly);
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do {
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location = find_closest_mesh_point_of_type(SET_IN_BITMAP, lx, ly, USE_NOZZLE_AS_REFERENCE, not_done, false);
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location = find_closest_mesh_point_of_type(SET_IN_BITMAP, lx, ly, USE_NOZZLE_AS_REFERENCE, not_done, false);
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// It doesn't matter if the probe can not reach this
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// location. This is a manual edit of the Mesh Point.
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if (location.x_index < 0 && location.y_index < 0) continue; // abort if we can't find any more points.
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@ -1500,7 +1499,7 @@
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}
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//
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// The routine provides the 'Smart Fill' capability. It scans from the
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// The routine provides the 'Smart Fill' capability. It scans from the
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// outward edges of the mesh towards the center. If it finds an invalid
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// location, it uses the next two points (assumming they are valid) to
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// calculate a 'reasonable' value for the unprobed mesh point.
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@ -1510,14 +1509,14 @@
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for (uint8_t x = 0; x < GRID_MAX_POINTS_X; x++) { // Bottom of the mesh looking up
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for (uint8_t y = 0; y < GRID_MAX_POINTS_Y-2; y++) {
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if (isnan(ubl.z_values[x][y])) {
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if (isnan(ubl.z_values[x][y+1])) // we only deal with the first NAN next to a block of
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if (isnan(ubl.z_values[x][y+1])) // we only deal with the first NAN next to a block of
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continue; // good numbers. we want 2 good numbers to extrapolate off of.
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if (isnan(ubl.z_values[x][y+2]))
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continue;
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if (isnan(ubl.z_values[x][y+2]))
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continue;
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if (ubl.z_values[x][y+1] < ubl.z_values[x][y+2]) // The bed is angled down near this edge. So to be safe, we
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ubl.z_values[x][y] = ubl.z_values[x][y+1]; // use the closest value, which is probably a little too high
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else {
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diff = ubl.z_values[x][y+1] - ubl.z_values[x][y+2]; // The bed is angled up near this edge. So we will use the closest
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diff = ubl.z_values[x][y+1] - ubl.z_values[x][y+2]; // The bed is angled up near this edge. So we will use the closest
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ubl.z_values[x][y] = ubl.z_values[x][y+1] + diff; // height and add in the difference between that and the next point
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}
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break;
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@ -1527,14 +1526,14 @@
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for (uint8_t x = 0; x < GRID_MAX_POINTS_X; x++) { // Top of the mesh looking down
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for (uint8_t y=GRID_MAX_POINTS_Y-1; y>=1; y--) {
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if (isnan(ubl.z_values[x][y])) {
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if (isnan(ubl.z_values[x][y-1])) // we only deal with the first NAN next to a block of
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if (isnan(ubl.z_values[x][y-1])) // we only deal with the first NAN next to a block of
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continue; // good numbers. we want 2 good numbers to extrapolate off of.
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if (isnan(ubl.z_values[x][y-2]))
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continue;
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if (isnan(ubl.z_values[x][y-2]))
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continue;
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if (ubl.z_values[x][y-1] < ubl.z_values[x][y-2]) // The bed is angled down near this edge. So to be safe, we
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ubl.z_values[x][y] = ubl.z_values[x][y-1]; // use the closest value, which is probably a little too high
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else {
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diff = ubl.z_values[x][y-1] - ubl.z_values[x][y-2]; // The bed is angled up near this edge. So we will use the closest
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diff = ubl.z_values[x][y-1] - ubl.z_values[x][y-2]; // The bed is angled up near this edge. So we will use the closest
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ubl.z_values[x][y] = ubl.z_values[x][y-1] + diff; // height and add in the difference between that and the next point
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}
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break;
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@ -1544,14 +1543,14 @@
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for (uint8_t y = 0; y < GRID_MAX_POINTS_Y; y++) {
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for (uint8_t x = 0; x < GRID_MAX_POINTS_X-2; x++) { // Left side of the mesh looking right
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if (isnan(ubl.z_values[x][y])) {
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if (isnan(ubl.z_values[x+1][y])) // we only deal with the first NAN next to a block of
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if (isnan(ubl.z_values[x+1][y])) // we only deal with the first NAN next to a block of
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continue; // good numbers. we want 2 good numbers to extrapolate off of.
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if (isnan(ubl.z_values[x+2][y]))
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continue;
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if (isnan(ubl.z_values[x+2][y]))
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continue;
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if (ubl.z_values[x+1][y] < ubl.z_values[x+2][y]) // The bed is angled down near this edge. So to be safe, we
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ubl.z_values[x][y] = ubl.z_values[x][y+1]; // use the closest value, which is probably a little too high
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else {
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diff = ubl.z_values[x+1][y] - ubl.z_values[x+2][y]; // The bed is angled up near this edge. So we will use the closest
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diff = ubl.z_values[x+1][y] - ubl.z_values[x+2][y]; // The bed is angled up near this edge. So we will use the closest
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ubl.z_values[x][y] = ubl.z_values[x+1][y] + diff; // height and add in the difference between that and the next point
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}
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break;
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@ -1561,18 +1560,18 @@
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for (uint8_t y=0; y < GRID_MAX_POINTS_Y; y++) {
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for (uint8_t x=GRID_MAX_POINTS_X-1; x>=1; x--) { // Right side of the mesh looking left
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if (isnan(ubl.z_values[x][y])) {
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if (isnan(ubl.z_values[x-1][y])) // we only deal with the first NAN next to a block of
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if (isnan(ubl.z_values[x-1][y])) // we only deal with the first NAN next to a block of
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continue; // good numbers. we want 2 good numbers to extrapolate off of.
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if (isnan(ubl.z_values[x-2][y]))
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continue;
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if (isnan(ubl.z_values[x-2][y]))
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continue;
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if (ubl.z_values[x-1][y] < ubl.z_values[x-2][y]) // The bed is angled down near this edge. So to be safe, we
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ubl.z_values[x][y] = ubl.z_values[x-1][y]; // use the closest value, which is probably a little too high
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else {
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diff = ubl.z_values[x-1][y] - ubl.z_values[x-2][y]; // The bed is angled up near this edge. So we will use the closest
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diff = ubl.z_values[x-1][y] - ubl.z_values[x-2][y]; // The bed is angled up near this edge. So we will use the closest
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ubl.z_values[x][y] = ubl.z_values[x-1][y] + diff; // height and add in the difference between that and the next point
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}
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break;
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}
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}
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}
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}
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}
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@ -1599,7 +1598,7 @@
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for(ix=0; ix<grid_size; ix++) {
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x = ((float)x_min) + ix*dx;
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for(iy=0; iy<grid_size; iy++) {
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if (zig_zag)
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if (zig_zag)
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y = ((float)y_min) + (grid_size-iy-1)*dy;
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else
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y = ((float)y_min) + iy*dy;
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@ -1665,7 +1664,7 @@
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for (i = 0; i < GRID_MAX_POINTS_X; i++) {
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for (j = 0; j < GRID_MAX_POINTS_Y; j++) {
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float x_tmp, y_tmp, z_tmp;
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x_tmp = pgm_read_float(&(ubl.mesh_index_to_xpos[i]));
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x_tmp = pgm_read_float(&(ubl.mesh_index_to_xpos[i]));
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y_tmp = pgm_read_float(&(ubl.mesh_index_to_ypos[j]));
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z_tmp = ubl.z_values[i][j];
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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