Include Croatian in language listings

2.0.x
Scott Lahteine 9 years ago
parent 2015aad867
commit 02e5dad29a

@ -820,8 +820,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

@ -803,8 +803,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

@ -801,8 +801,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

@ -812,8 +812,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

@ -814,8 +814,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

@ -837,8 +837,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

@ -820,8 +820,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

@ -815,8 +815,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

@ -828,8 +828,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

@ -841,8 +841,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

@ -812,8 +812,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

@ -820,8 +820,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

@ -909,8 +909,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

@ -903,8 +903,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

@ -906,8 +906,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

@ -906,8 +906,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

@ -908,8 +908,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
#define LCD_LANGUAGE en

@ -823,8 +823,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

@ -814,8 +814,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//
// Here you may choose the language used by Marlin on the LCD menus, the following
// list of languages are available:
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
// en, an, bg, ca, cn, cz, de, es, eu, fi, fr, gl, hr, it, kana,
// kana_utf8, nl, pl, pt, pt_utf8, pt-br, pt-br_utf8, ru, test
//
// :{'en':'English','an':'Aragonese','bg':'Bulgarian','ca':'Catalan','cn':'Chinese','cz':'Czech','de':'German','es':'Spanish','eu':'Basque-Euskera','fi':'Finnish','fr':'French','gl':'Galician','hr':'Croatian','it':'Italian','kana':'Japanese','kana_utf8':'Japanese (UTF8)','nl':'Dutch','pl':'Polish','pt':'Portuguese','pt-br':'Portuguese (Brazilian)','pt-br_utf8':'Portuguese (Brazilian UTF8)','pt_utf8':'Portuguese (UTF8)','ru':'Russian','test':'TEST'}
//
//#define LCD_LANGUAGE en

@ -42,28 +42,29 @@
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
// Languages
// en English
// pl Polish
// fr French
// an Aragonese
// bg Bulgarian
// ca Catalan
// cn Chinese
// cz Czech
// de German
// en English
// es Spanish
// ru Russian
// bg Bulgarian
// it Italian
// pt Portuguese
// pt_utf8 Portuguese (UTF8)
// pt-br Portuguese (Brazilian)
// pt-br_utf8 Portuguese (Brazilian UTF8)
// eu Basque-Euskera
// fi Finnish
// an Aragonese
// nl Dutch
// fr French
// gl Galician
// ca Catalan
// eu Basque-Euskera
// hr Croatian
// it Italian
// kana Japanese
// kana_utf8 Japanese (UTF8)
// cn Chinese
// cz Czech
// nl Dutch
// pl Polish
// pt Portuguese
// pt-br Portuguese (Brazilian)
// pt-br_utf8 Portuguese (Brazilian UTF8)
// pt_utf8 Portuguese (UTF8)
// ru Russian
#if ENABLED(USE_AUTOMATIC_VERSIONING)
#include "_Version.h"

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