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/**
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* Marlin 3D Printer Firmware
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* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/**
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* Custom Status Screen bitmap
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*
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* Place this file in the root with your configuration files
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* and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h.
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*/
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//
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// Status Screen Logo bitmap
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//
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#define STATUS_LOGO_Y 3
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#define STATUS_LOGO_WIDTH 24
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/**
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* Made with Marlin Bitmap Converter
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* http://marlinfw.org/tools/u8glib/converter.html
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*
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* This bitmap from the file '3dpc_tech_statusscreen.bmp'
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*/
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const unsigned char status_logo_bmp[] PROGMEM = {
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B11111111,B11111111,B11111111,
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B11111111,B00000000,B11111111,
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B11111100,B00000000,B00111111,
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B11110000,B00000000,B00001111,
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B11100000,B00000000,B00000111,
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B11100000,B00000000,B00000111,
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B11000000,B00000000,B00000011,
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B10011101,B11001110,B00110001,
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B10010101,B10101111,B01101001,
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B10010101,B10101101,B01101001,
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B10000101,B10101101,B01100001,
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B10001101,B10101111,B01100001,
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B10010101,B10101100,B01100001,
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B10010101,B10101100,B01101001,
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B10010101,B10101100,B01101001,
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B10011101,B11001100,B00110001,
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B10000000,B00000000,B00000001,
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B11000000,B00000001,B11111011,
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B11100000,B00000000,B00000111,
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B11100000,B00000000,B00000111,
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B11110000,B00000000,B00001111,
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B11111100,B00000000,B00111111,
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B11111110,B01101100,B01111111,
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B11111111,B11111111,B11111111
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};
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//
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// Use default bitmaps
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//
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#define STATUS_HOTEND_ANIM
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#define STATUS_BED_ANIM
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#if HOTENDS < 2
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#define STATUS_LOGO_X 8
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#define STATUS_HEATERS_X 40
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#define STATUS_BED_X 72
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#else
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#define STATUS_LOGO_X 0
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#define STATUS_HEATERS_X 32
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#define STATUS_BED_X 80
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#endif
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