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Python

#Jupyter je lepsi
# ^-- ok
import numpy as np # podle me zbytecny jelikoz jsi stejne nepouzil vsechny moznosti numpy
# jako treba ten matrix rotation
# takhle je tvuj kod jenom dependent na jeste jedny veci, coz je
# zbytecny; musis si uvedomit ze kdybys tohle nekomu posilal,
# tak ten clovek musi mit nejenom python ale i numpy
ikonky = [" "," X "," O "]
def render(board): # board jako argument - super
text = "+---+---+---+\n"
for row in board:
text += "|"
for column in row:
text += ikonky[column] + "|"
text += "\n+---+---+---+\n"
print(text)
print("""+---+---+---+
| 0 | 1 | 2 |
+---+---+---+
| 3 | 4 | 5 |
+---+---+---+
| 6 | 7 | 8 |
+---+---+---+""")
def compare3(a,b,c): # obecne vyjadreni, nice
return a == b and b == c and a != 0
def check(board, move): # elegantni reseni, ale jde to i snadneji :D
#print(board, move)
end = False
#kontrola řádku
end = end or compare3(board[0, move[1]],board[1, move[1]],board[2, move[1]])
#kontrola sloupce
end = end or compare3(board[move[0], 0],board[move[0], 1],board[move[0], 2])
#kontrola diagnálně
end = end or compare3(board[0, 0],board[1, 1],board[2, 2])
end = end or compare3(board[0, 2],board[1, 1],board[2, 0])
return (end, 0 in board)
def inputMove():
x = ""
OK = False
while not OK:
x = input("Zadejte tah od 0 do 8 \n > ") # eeh, input ve funkci - vedlejsi efekt
OK = x.isnumeric() # nice, hezky reseni problemu vstupu
if OK:
OK = int(x) >= 0 and int(x) <= 8
if OK:
X = int(x)//3
Y = int(x)%3
OK = move((X, Y),1)
def move(move,player):
global board # fuj fuj
global lastMove # bleh
OK = board[move] == 0 # chytry ze sis to zapsal do promenny
# diky tomu neprovadis stejny vypocet dvakrat
if OK:
board[move] = player
lastMove = move
return OK # vyuzivas return hodnot - nice
from random import randint
def AImove():
#vim ze to neni minmax
#^-- to ne no, ale je to zajimavy ozvlastneni programu
while not move((randint(0,2),randint(0,2)), 2):
continue
return move
# LUKÁŠ - Tyhle module-level globaly by neměly fungovat, jsi si jistý, že jsi nahrál správný kód?
# hra
global board # wtf vlasto
board = np.zeros((3, 3), dtype=np.int)
global lastMove # wut; sice to nechazi chybu ale melo by
lastMove = (0,0)
player = 1
render(board)
while (not check(board, lastMove)[0]) and check(board, lastMove)[1]:
if player == 1:
inputMove()
else:
AImove()
render(board)
player = (player%2)+1 # Hraje další hráč; 1 => 2; 2 => 1
# ^-- fajn ze komentujes
if check(board, lastMove)[0]:
print("Vyhrál: "+ikonky[board[lastMove]])
else:
print("Remíza")
# ma to divnou strukturu, na jednu stranu jsou nektery mista dobre napsany
# jiny jsou gay a pouzivaj globaly
# jinak + za to AI