/** * Marlin 3D Printer Firmware * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "Marlin.h" #if ENABLED(MESH_BED_LEVELING) #define MESH_X_DIST ((MESH_MAX_X - (MESH_MIN_X))/(MESH_NUM_X_POINTS - 1)) #define MESH_Y_DIST ((MESH_MAX_Y - (MESH_MIN_Y))/(MESH_NUM_Y_POINTS - 1)) class mesh_bed_leveling { public: uint8_t status; // Has Mesh and Is Active bits float z_offset; float z_values[MESH_NUM_Y_POINTS][MESH_NUM_X_POINTS]; mesh_bed_leveling(); void reset(); static FORCE_INLINE float get_probe_x(const int8_t i) { return MESH_MIN_X + (MESH_X_DIST) * i; } static FORCE_INLINE float get_probe_y(const int8_t i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; } void set_z(const int8_t px, const int8_t py, const float &z) { z_values[py][px] = z; } bool active() const { return TEST(status, MBL_STATUS_ACTIVE_BIT); } void set_active(const bool onOff) { onOff ? SBI(status, MBL_STATUS_ACTIVE_BIT) : CBI(status, MBL_STATUS_ACTIVE_BIT); } bool has_mesh() const { return TEST(status, MBL_STATUS_HAS_MESH_BIT); } void set_has_mesh(const bool onOff) { onOff ? SBI(status, MBL_STATUS_HAS_MESH_BIT) : CBI(status, MBL_STATUS_HAS_MESH_BIT); } inline void zigzag(const int8_t index, int8_t &px, int8_t &py) const { px = index % (MESH_NUM_X_POINTS); py = index / (MESH_NUM_X_POINTS); if (py & 1) px = (MESH_NUM_X_POINTS - 1) - px; // Zig zag } void set_zigzag_z(const int8_t index, const float &z) { int8_t px, py; zigzag(index, px, py); set_z(px, py, z); } int8_t cell_index_x(const float &x) const { int8_t cx = (x - (MESH_MIN_X)) * (1.0 / (MESH_X_DIST)); return constrain(cx, 0, (MESH_NUM_X_POINTS) - 2); } int8_t cell_index_y(const float &y) const { int8_t cy = (y - (MESH_MIN_Y)) * (1.0 / (MESH_Y_DIST)); return constrain(cy, 0, (MESH_NUM_Y_POINTS) - 2); } int8_t probe_index_x(const float &x) const { int8_t px = (x - (MESH_MIN_X) + (MESH_X_DIST) * 0.5) * (1.0 / (MESH_X_DIST)); return (px >= 0 && px < (MESH_NUM_X_POINTS)) ? px : -1; } int8_t probe_index_y(const float &y) const { int8_t py = (y - (MESH_MIN_Y) + (MESH_Y_DIST) * 0.5) * (1.0 / (MESH_Y_DIST)); return (py >= 0 && py < (MESH_NUM_Y_POINTS)) ? py : -1; } float calc_z0(const float &a0, const float &a1, const float &z1, const float &a2, const float &z2) const { const float delta_z = (z2 - z1) / (a2 - a1); const float delta_a = a0 - a1; return z1 + delta_a * delta_z; } float get_z(float x0, float y0) { int8_t cx = cell_index_x(x0), cy = cell_index_y(y0); if (cx < 0 || cy < 0) return z_offset; float z1 = calc_z0(x0, get_probe_x(cx), z_values[cy][cx], get_probe_x(cx + 1), z_values[cy][cx + 1]); float z2 = calc_z0(x0, get_probe_x(cx), z_values[cy + 1][cx], get_probe_x(cx + 1), z_values[cy + 1][cx + 1]); float z0 = calc_z0(y0, get_probe_y(cy), z1, get_probe_y(cy + 1), z2); return z0 + z_offset; } }; extern mesh_bed_leveling mbl; #endif // MESH_BED_LEVELING