From 2129db581e543c7189305d96a07010e4206ae427 Mon Sep 17 00:00:00 2001 From: Scott Lahteine Date: Wed, 13 Apr 2016 02:37:41 -0700 Subject: [PATCH] Simplify MBL movement, zigzag --- Marlin/Marlin_main.cpp | 53 +++++++++++++++++++++++++------------- Marlin/mesh_bed_leveling.h | 12 +++++++++ Marlin/ultralcd.cpp | 48 ++++++++++++++++++++-------------- 3 files changed, 75 insertions(+), 38 deletions(-) diff --git a/Marlin/Marlin_main.cpp b/Marlin/Marlin_main.cpp index 4e01b3780..3e92612b7 100644 --- a/Marlin/Marlin_main.cpp +++ b/Marlin/Marlin_main.cpp @@ -2799,6 +2799,28 @@ inline void gcode_G28() { enum MeshLevelingState { MeshReport, MeshStart, MeshNext, MeshSet, MeshSetZOffset }; + inline void _mbl_goto_xy(float x, float y) { + saved_feedrate = feedrate; + feedrate = homing_feedrate[X_AXIS]; + + #if MIN_Z_HEIGHT_FOR_HOMING > 0 + current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + MIN_Z_HEIGHT_FOR_HOMING; + line_to_current_position(); + #endif + + current_position[X_AXIS] = x + home_offset[X_AXIS]; + current_position[Y_AXIS] = y + home_offset[Y_AXIS]; + line_to_current_position(); + + #if MIN_Z_HEIGHT_FOR_HOMING > 0 + current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; + line_to_current_position(); + #endif + + feedrate = saved_feedrate; + st_synchronize(); + } + /** * G29: Mesh-based Z probe, probes a grid and produces a * mesh to compensate for variable bed height @@ -2866,33 +2888,28 @@ inline void gcode_G28() { SERIAL_PROTOCOLLNPGM("Start mesh probing with \"G29 S1\" first."); return; } + // For each G29 S2... if (probe_point == 0) { - // Set Z to a positive value before recording the first Z. - current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + home_offset[Z_AXIS]; + // For the intial G29 S2 make Z a positive value (e.g., 4.0) + current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; sync_plan_position(); } else { - // For others, save the Z of the previous point, then raise Z again. - ix = (probe_point - 1) % (MESH_NUM_X_POINTS); - iy = (probe_point - 1) / (MESH_NUM_X_POINTS); - if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // zig-zag - mbl.set_z(ix, iy, current_position[Z_AXIS]); - current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + home_offset[Z_AXIS]; - plan_buffer_line(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS], homing_feedrate[X_AXIS] / 60, active_extruder); - st_synchronize(); + // For G29 S2 after adjusting Z. + mbl.set_zigzag_z(probe_point - 1, current_position[Z_AXIS]); } - // Is there another point to sample? Move there. + // If there's another point to sample, move there with optional lift. if (probe_point < (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) { - ix = probe_point % (MESH_NUM_X_POINTS); - iy = probe_point / (MESH_NUM_X_POINTS); - if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // zig-zag - current_position[X_AXIS] = mbl.get_x(ix) + home_offset[X_AXIS]; - current_position[Y_AXIS] = mbl.get_y(iy) + home_offset[Y_AXIS]; - plan_buffer_line(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS], homing_feedrate[X_AXIS] / 60, active_extruder); - st_synchronize(); + mbl.zigzag(probe_point, ix, iy); + _mbl_goto_xy(mbl.get_x(ix), mbl.get_y(iy)); probe_point++; } else { + // One last "return to the bed" (as originally coded) at completion + current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; + line_to_current_position(); + st_synchronize(); + // After recording the last point, activate the mbl and home SERIAL_PROTOCOLLNPGM("Mesh probing done."); probe_point = -1; diff --git a/Marlin/mesh_bed_leveling.h b/Marlin/mesh_bed_leveling.h index 7c1c0225e..ce20247a0 100644 --- a/Marlin/mesh_bed_leveling.h +++ b/Marlin/mesh_bed_leveling.h @@ -41,6 +41,18 @@ float get_y(int i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; } void set_z(int ix, int iy, float z) { z_values[iy][ix] = z; } + inline void zigzag(int index, int &ix, int &iy) { + ix = index % (MESH_NUM_X_POINTS); + iy = index / (MESH_NUM_X_POINTS); + if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag + } + + void set_zigzag_z(int index, float z) { + int ix, iy; + zigzag(index, ix, iy); + set_z(ix, iy, z); + } + int select_x_index(float x) { int i = 1; while (x > get_x(i) && i < MESH_NUM_X_POINTS - 1) i++; diff --git a/Marlin/ultralcd.cpp b/Marlin/ultralcd.cpp index 516292c5b..e34d21b24 100644 --- a/Marlin/ultralcd.cpp +++ b/Marlin/ultralcd.cpp @@ -887,6 +887,28 @@ void lcd_cooldown() { */ static int _lcd_level_bed_position; + static bool mbl_wait_for_move = false; + + // Utility to go to the next mesh point + // A raise is added between points if MIN_Z_HEIGHT_FOR_HOMING is in use + // Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z + // Z position will be restored with the final action, a G28 + inline void _mbl_goto_xy(float x, float y) { + mbl_wait_for_move = true; + #if MIN_Z_HEIGHT_FOR_HOMING > 0 + current_position[Z_AXIS] += MIN_Z_HEIGHT_FOR_HOMING; + line_to_current(Z_AXIS); + #endif + current_position[X_AXIS] = x + home_offset[X_AXIS]; + current_position[Y_AXIS] = y + home_offset[Y_AXIS]; + line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS); + #if MIN_Z_HEIGHT_FOR_HOMING > 0 + current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; + line_to_current(Z_AXIS); + #endif + st_synchronize(); + mbl_wait_for_move = false; + } /** * 5. MBL Wait for controller movement and clicks: @@ -894,7 +916,6 @@ void lcd_cooldown() { * - Click saves the Z, goes to the next mesh point */ static void _lcd_level_bed_procedure() { - static bool mbl_wait_for_move = false; // Menu handlers may be called in a re-entrant fashion // if they call st_synchronize or plan_buffer_line. So // while waiting for a move we just ignore new input. @@ -931,11 +952,7 @@ void lcd_cooldown() { if (LCD_CLICKED) { if (!debounce_click) { debounce_click = true; // ignore multiple "clicks" in a row - int ix = _lcd_level_bed_position % (MESH_NUM_X_POINTS), - iy = _lcd_level_bed_position / (MESH_NUM_X_POINTS); - if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag - mbl.set_z(ix, iy, current_position[Z_AXIS]); - _lcd_level_bed_position++; + mbl.set_zigzag_z(_lcd_level_bed_position++, current_position[Z_AXIS]); if (_lcd_level_bed_position == (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) { lcd_return_to_status(); LCD_ALERTMESSAGEPGM(MSG_LEVEL_BED_DONE); @@ -953,17 +970,9 @@ void lcd_cooldown() { #if ENABLED(NEWPANEL) lcd_quick_feedback(); #endif - mbl_wait_for_move = true; - current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; - line_to_current(Z_AXIS); - ix = _lcd_level_bed_position % (MESH_NUM_X_POINTS); - iy = _lcd_level_bed_position / (MESH_NUM_X_POINTS); - if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag - current_position[X_AXIS] = mbl.get_x(ix); - current_position[Y_AXIS] = mbl.get_y(iy); - line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS); - st_synchronize(); - mbl_wait_for_move = false; + int ix, iy; + mbl.zigzag(_lcd_level_bed_position, ix, iy); + _mbl_goto_xy(mbl.get_x(ix), mbl.get_y(iy)); encoderPosition = 0; } } @@ -980,12 +989,11 @@ void lcd_cooldown() { static void _lcd_level_bed_homing_done() { if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL); lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; + if (mbl_wait_for_move) return; if (LCD_CLICKED) { current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]); - current_position[X_AXIS] = MESH_MIN_X; - current_position[Y_AXIS] = MESH_MIN_Y; - line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS); + _mbl_goto_xy(MESH_MIN_X, MESH_MIN_Y); _lcd_level_bed_position = 0; lcd_goto_menu(_lcd_level_bed_procedure, true); }