diff --git a/projekty/tic_tac_toe/katka.py b/projekty/tic_tac_toe/katka.py index 0ec2efb..36f0b76 100644 --- a/projekty/tic_tac_toe/katka.py +++ b/projekty/tic_tac_toe/katka.py @@ -1,5 +1,5 @@ -plocha = [[" ", " ", " "], [" ", " ", " "], [" ", " ", " "]] # globalni promenne; -hrac = "X" # spatnej zvyk +plocha = [[" ", " ", " "], [" ", " ", " "], [" ", " ", " "]] # globaly - spatnej zvyk +hrac = "X" def kontrola(): # kontrola vsech moznosti; celkem v pohode tady ale slo to vyresit chytreji # kdybychom najednou zmenili plochu z 3x3 na 4x4 tak uz by to nefungovalo diff --git a/projekty/tic_tac_toe/tobias.py b/projekty/tic_tac_toe/tobias.py index fb2851e..3941f3b 100644 --- a/projekty/tic_tac_toe/tobias.py +++ b/projekty/tic_tac_toe/tobias.py @@ -5,14 +5,15 @@ pisk = [[" ", " ", " "], player = 'x' -def print_board(pisk): +def print_board(pisk): # beres board jako argument - super - for x in pisk: + for x in pisk: # sice se ti tam dela jedna cara navic ale je to elegantni + # takze super print(f'{x[0]} | {x[1]} | {x[2]}') print('--+---+--') def check(): - for i in range(3): + for i in range(3): # pouzivas cykly, taky fajn protoze si zjednodussujes praci if pisk[i][0] == pisk[i][1] and pisk[i][1] == pisk[i][2] and pisk[i][1] != ' ': print('Player ' + player + ' is the winner!!!') return True @@ -20,36 +21,39 @@ def check(): if pisk[0][i] == pisk[1][i] and pisk[1][i] == pisk[2][i] and pisk[1][i] != ' ': print('Player ' + player + ' is the winner!!!') return True - for i in range(1): + for i in range(1): # range(1).. hmm, tady to nesedi, vysral bych se na loop + # kdybys delal cykly cyklu a mel misto `1` nejakou promennou pak pohoda if pisk[i][i] == pisk[i + 1][i + 1] and pisk[i + 1][i + 1] == pisk[i + 2][i + 2] and pisk[i + 1][i + 1] != ' ': print('Player ' + player + ' is the winner!!!') return True - for i in range(1): + for i in range(1): if pisk[i][i + 2] == pisk[i + 1][i + 1] and pisk[i + 1][i + 1] == pisk[i + 2][i] and pisk[i + 1][i + 1] != ' ': print('Player ' + player + ' is the winner!!!') return True - if pisk[0][0] != ' ' and pisk[0][1] != ' ' and pisk[0][2] != ' ' and pisk[1][0] != ' ' and pisk[1][1] != ' ' and pisk[1][2] != ' ' and pisk[2][0] != ' ' and pisk[2][1] != ' ' and pisk[2][2] != ' ': - print('Draw') + if pisk[0][0] != ' ' and pisk[0][1] != ' ' and pisk[0][2] != ' ' and pisk[1][0] != ' ' and pisk[1][1] != ' ' and pisk[1][2] != ' ' and pisk[2][0] != ' ' and pisk[2][1] != ' ' and pisk[2][2] != ' ': # husty, ale slo by to vymyslet lip + print('Draw') # printy - chytrejsi je vracet to co se ma vytisknout jako string + # lepsi zvyk protoze printy jsou vedlejsi efekty return True return False while True: print_board(pisk) - print('Now plays player ' + player) + print('Now plays player ' + player) # "now plays player" lol print('Enter coordinates: ') r = input('Row (0,1,2):') c = input('Column(0,1,2): ') if r == '0' or r == '1' or r == '2' and c == '0' or c == '1' or c == '2': if pisk[int(r)][int(c)] == ' ': pisk[int(r)][int(c)] = player - if check(): + if check(): # chezky ze sis uvedomil ze `check` vraci bool break - if player == 'x': + if player == 'x': # jde udelat chytreji, ale to jeste neumite player = 'o' - elif player == 'o': + elif player == 'o': # zbytecnej elif, staci else player = 'x' else: - print('Kill yourself! That position is already taken!') + print('Kill yourself! That position is already taken!') # lol nice else: print('Wrong input you idiot!') print('End of the game') +# jinak vsechno funguje - super