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@ -11,17 +11,15 @@ def print_board(): # Funkce vytiskne pole v momentálním stavu hry
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def player(x_or_y): # Input hráče, ve stylu X_Y souřadnice, mělo by mít 3 charaktery a to čísla od 1 do 3
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def player(x_or_y): # Input hráče, ve stylu X_Y souřadnice, mělo by mít 3 charaktery a to čísla od 1 do 3
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player_move = input("Zvol si řadu a sloupec ")
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repeater = True # Pokud to zachytí chybu/obsazené pole, loop poběží znovu
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while 3 != len(player_move): # Zda-li má hráč 3 charaktery
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while repeater:
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print("špatný počet znaků")
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player_move = input("Zvol si řadu a sloupec ")
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else:
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try:
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try:
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if board[int(player_move[0]) - 1][int(player_move[2]) - 1] == " ": # Funguje jen pokud je pole prázdné
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player_move = input("Zvol si řadu a sloupec ")
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board[int(player_move[0]) - 1][int(player_move[2]) - 1] = x_or_y
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if 3 != len(player_move) or board[int(player_move[0]) - 1][int(player_move[2]) - 1] != " ": # Zda-li má hráč 3 charaktery
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else:
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print("Možnost nelze vybrat")
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print("Možnost nelze vybrat")
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player_move = input("Zvol si řadu a sloupec ")
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else:
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repeater = False
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board[int(player_move[0]) - 1][int(player_move[2]) - 1] = x_or_y
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except:
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except:
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print("Možnost nelze vybrat")
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print("Možnost nelze vybrat")
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player_move = input("Zvol si řadu a sloupec ")
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player_move = input("Zvol si řadu a sloupec ")
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@ -35,12 +33,10 @@ def check_win(): # Kontrola, jestli některý z hráčů nevyhrál kolo
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if board[0][i] in player_marks and board[1][i] in player_marks and board[2][i] in player_marks:
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if board[0][i] in player_marks and board[1][i] in player_marks and board[2][i] in player_marks:
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print(f"Vyhrál hráč {board[0][i]}")
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print(f"Vyhrál hráč {board[0][i]}")
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return True
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return True
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if board[0][0] in player_marks and board[1][1] in player_marks and board[2][
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if board[0][0] in player_marks and board[1][1] in player_marks and board[2][2] in player_marks: # Kontrola diagonaly
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2] in player_marks: # Kontrola diagonaly
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print(f"Vyhrál hráč {board[0][i]}") # z prava do leva
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print(f"Vyhrál hráč {board[0][i]}") # z prava do leva
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return True
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return True
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elif board[0][2] in player_marks and board[1][1] in player_marks and board[2][
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elif board[0][2] in player_marks and board[1][1] in player_marks and board[2][0] in player_marks: # Kontrola diagonaly
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0] in player_marks: # Kontrola diagonaly
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print(f"Vyhrál hráč {board[0][i]}") # z leva do prava
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print(f"Vyhrál hráč {board[0][i]}") # z leva do prava
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return True
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return True
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return False
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return False
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