From 9287e6b778e06265fa4a11c6f872eb6d96d4b3f5 Mon Sep 17 00:00:00 2001 From: Adam Date: Tue, 19 Jan 2021 20:39:23 +0100 Subject: [PATCH] Added documentation --- piskvorky.py | 56 +++++++++++++++++++++++++++------------------------- 1 file changed, 29 insertions(+), 27 deletions(-) diff --git a/piskvorky.py b/piskvorky.py index badb395..80de2aa 100644 --- a/piskvorky.py +++ b/piskvorky.py @@ -2,7 +2,7 @@ board = [[" ", " ", " "], [" ", " ", " "], [" ", " ", " "]] player_marks = ["x", "y"] -def print_board(): +def print_board(): # Funkce vytiskne pole v momentálním stavu hry print(f""" 1 2 3 1 |{board[0][0]}|{board[0][1]}|{board[0][2]}| 2 |{board[1][0]}|{board[1][1]}|{board[1][2]}| @@ -10,41 +10,40 @@ def print_board(): """) -def player(x_or_y): - player_move = input("Zvol si radu a sloupec ") - while 3 != len(player_move): - print("spatny pocet znaku") - player_move = input("Zvol si radu a sloupec ") +def player(x_or_y): # Input hráče, ve stylu X_Y souřadnice, mělo by mít 3 charaktery a to čísla od 1 do 3 + player_move = input("Zvol si řadu a sloupec ") + while 3 != len(player_move): # Zda-li má hráč 3 charaktery + print("špatný počet znaků") + player_move = input("Zvol si řadu a sloupec ") else: try: - if board[int(player_move[0]) - 1][int(player_move[2]) - 1] == " ": + if board[int(player_move[0]) - 1][int(player_move[2]) - 1] == " ": # Funguje jen pokud je pole prázdné board[int(player_move[0]) - 1][int(player_move[2]) - 1] = x_or_y else: - print("Moznost nelze vybrat") - player_move = input("Zvol si radu a sloupec ") + print("Možnost nelze vybrat") + player_move = input("Zvol si řadu a sloupec ") except: - print("Moznost nelze vybrat") - player_move = input("Zvol si radu a sloupec ") + print("Možnost nelze vybrat") + player_move = input("Zvol si řadu a sloupec ") - -def check_win(): +def check_win(): # Kontrola, jestli některý z hráčů nevyhrál kolo for i in range(3): # Kontrola sloupcu if board[i][0] in player_marks and board[i][1] in player_marks and board[i][2] in player_marks: - print(f"Vyhral hrac {board[i][0]}") - return False + print(f"Vyhrál hráč {board[i][0]}") + return True for i in range(3): # Kontrola rad if board[0][i] in player_marks and board[1][i] in player_marks and board[2][i] in player_marks: - print(f"Vyhral hrac {board[0][i]}") - return False + print(f"Vyhrál hráč {board[0][i]}") + return True if board[0][0] in player_marks and board[1][1] in player_marks and board[2][ 2] in player_marks: # Kontrola diagonaly - print(f"Vyhral hrac {board[0][i]}") # z prava do leva - return False + print(f"Vyhrál hráč {board[0][i]}") # z prava do leva + return True elif board[0][2] in player_marks and board[1][1] in player_marks and board[2][ 0] in player_marks: # Kontrola diagonaly - print(f"Vyhral hrac {board[0][i]}") # z leva do prava - return False - return True + print(f"Vyhrál hráč {board[0][i]}") # z leva do prava + return True + return False x_or_y = "x" @@ -52,15 +51,18 @@ x_or_y = "x" rounds = 0 -def main(rounds): - while rounds < 9: - if rounds % 2 == 0: +def main(rounds): # Funkce, která skládá celý kód dohromady + print_board() + while rounds < 9: # Pokud bude mít hra víc jak 9 kol, vše bude zaplněné, remíza + if rounds % 2 == 0: # Změní se buď na "x" nebo "o" podle momentálního kola x_or_y = "x" else: x_or_y = "o" - print_board() player(x_or_y) + print_board() rounds += 1 - if not check_win(): + if check_win(): break + else: + print("Je to remíza") main(rounds) \ No newline at end of file